Zigzag Iterator
Given two 1d vectors, implement an iterator to return their elements alternately.
For example, given two 1d vectors:
v1 = [1, 2] v2 = [3, 4, 5, 6]By calling next repeatedly until hasNext returns
false
, the order of elements returned by next should be:[1, 3, 2, 4, 5, 6]
.Follow up: What if you are given
k
1d vectors? How well can your code be extended to such cases?Clarification for the follow up question – Update (2015-09-18):
The “Zigzag” order is not clearly defined and is ambiguous fork > 2
cases. If “Zigzag” does not look right to you, replace “Zigzag” with “Cyclic”. For example, given the following input:[1,2,3] [4,5,6,7] [8,9]It should return
[1,4,8,2,5,9,3,6,7]
.
Keep the invariant in mind.
//invariant keep row, col always points to next available element class ZigzagIterator { public: vector<vector<int>> data; int row, col; bool isEnd; ZigzagIterator(vector<int>& v1, vector<int>& v2) { data.push_back(v1); data.push_back(v2); row = col = 0; isEnd = false; while(row < data.size() && data[row].size() == 0){ row++; } if(row == data.size()){ isEnd = true; } } int next() { int ans = data[row][col]; row++; while(row < data.size() && data[row].size() <= col){ row++; } if(row == data.size()){ row = 0; col++; } while(row < data.size() && data[row].size() <= col){ row++; } if(row == data.size()){ isEnd = true; } return ans; } bool hasNext() { return !isEnd; } }; /** * Your ZigzagIterator object will be instantiated and called as such: * ZigzagIterator i(v1, v2); * while (i.hasNext()) cout << i.next(); */